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Source code checked in, #57a77652735d7784c6f511637889bf6117b29d1b

Implemented OpenGL 3.3

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Source code checked in, #8e093d961e588729e786f2f2afc1847bbd141e9b

Updated my todo list

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Source code checked in, #6f82c47e48478b42bb722d3604559840cd15d1ac

Removed physics Physics actually do not provide any usefull functionality, may it becomes implemented later on

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Source code checked in, #e206eaddff179fce8295432f67ff6a98c8438d41

Wrapped up the api calls

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Source code checked in, #a91ad092fb882fb5ee296b1918a068074a834e91

Added create empty texture

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Source code checked in, #73b6a52fe958425dc47eb0365cba403f58f86a8c

Added texture manipulation

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Source code checked in, #41722da29b8ccf51dc1e9c1af9e2f6af2bfae694

Added multi gamepad support

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Source code checked in, #fd1bb605806ee471118a06ac45290344895444e0

Updated some test states

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Source code checked in, #0b6bd2521c9fe6c10aab11d95a3cef51079742b8

Removed debug code

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Source code checked in, #b6b89ee325ba97a271fb29ea4af5420b350aed02

Reworked the input engine

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Source code checked in, #05c90849203823c7e0ceca576bead44b0a03d6fa

Updated xml doc

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Source code checked in, #7b10475a6cccf2ad50d900111a409b08ebe58432

Updated todo list

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Source code checked in, #b527e0d8e6e1f885de1041e50585387443837b31

Fixed a problem with copying input states

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Source code checked in, #e585484cdfc5a44974b7db90290ca9a5c049cacc

Lock the dictionary if action is taken on it

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Source code checked in, #c86f92a17bbe2abab437a04641832eacec4f5390

Improved performence though lock & unlock

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Source code checked in, #26a3a40d3457efe47afda9c7ebb496397eb7b28d

Fixed external acccess for texture via spritesheet

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Source code checked in, #3ef2f4837390ed1cea96e808069c9241e3ef220b

Added events for disposing and clearcolchanged

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Source code checked in, #da60bfa3b6ee039d87ee009b4a4ae3a31195bd6f

Catched disposing without active context

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Source code checked in, #15d273bf4443739403882dd35e33716336a8fd1f

Improved performance by 45% Api calls are costly so I tried to only call if neccessary. Also packed the opacity value to the dim uniform in order to reduce 1 api call

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Source code checked in, #94842fbbf3ae60bae5f8c3f6b23827f1bd35d2f2

Improved the input engine I implemented the input engine in a private way, so it is not extensible. If you wish to use another input device, you must update/poll it by yourself. Also spend alot time to...

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